#ifndef __SPHERESCENENODE_H__
#define __SPHERESCENENODE_H__

#include "../include/IDrawableSceneNode.h"
#include "SceneGenerator.h"

class CSphereSceneNode : public IDrawableSceneNode
{
public:
	CSphereSceneNode(CSceneGenerator *sgen,vector3dvpos Radius,u32 Partitions,ISceneNodeBasicParamsDeclaration);
	virtual ~CSphereSceneNode();

	virtual void Render(IDrawableFaceManager *dfm);
	virtual void OnRender()
	{

	}

};

#endif
